Novelists have always had complete freedom to pretty much tell their story any way they saw fit. And that’s what I’m trying to do.
Quentin Tarantino
Game design corner
Game design corner: The Cyclops Syndrome
Now the questions that come to mind. Where is this place and when is it, what kind of world where ugliness is the norm and beauty the deviation from that norm? The answer is, it doesn’t make any difference. Because the old saying happens to be true. Beauty is in the eye of the beholder, in this year or a hundred years hence, on this planet or wherever there is human life, perhaps out among the stars. Beauty is in the eye of the beholder. Lesson to be learned… in the Twilight Zone.
The Twilight Zone – The Eye of the Beholder [2.6]
Game design corner: The ‘First Person Shooter’
I’ve seen things you people wouldn’t believe.
Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near the Tannhauser gate.
All those moments will be lost in time, like tears in rain.
Time to die.