Why Trump is Literally Wario (Literally)

 An exploration of what Trump’s administration means for Mario lore.

“Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.”
– Robert Frost, ‘Fire and Ice’ (1920)

A Spectre is Haunting the Mushroom Kingdom

In two days time Donald John Trump will take the Oath of office of the President of the United States. He will become the 45th President and preside over the world’s superpower. Alongside a nuclear arsenal, massive surveillance state, and the military, he will gain the treats attached to all the Presidential ceremonies. He will join the great continuity stretching from Washington to Lincoln to Kennedy to Johnson to Reagan to Obama to him. He will gain a Presidential library. Schools and memorials will be dedicated to his memory.

His inauguration brings to a close the long twentieth-century. With it, globalisation shivers and fascist isolationism is brought back with teeth to boot. President Donald John Trump. President Donald John Trump. The thing that should not have happened has happened. President Donald John Trump. President Donald John Trump.

So what does this mean for Mario?

Continue reading

Weapon of Choice: Half-Life 2’s Shotgun

wepofchoice

Video-games are too obsessed with weaponry. I understand guns give that ‘instant feedback’ which is utterly crucial to tactile experiences but interactivity for a good amount of time has always resided in the tunnel vision of the blood-soaked industry. With that in mind I’d like to explore some choice examples of weapons that work beyond shooting people in the face. If this industry is going to build itself around weapons then the least we can do is find elements that are at the very least interesting or shape an experience in unique ways. Continue reading

Up, Down, Left, Right – Volume Four – Part One

vol 4

Well here you go.

As I’ve said earlier, I deleted over half of this thing earlier today after much editing. I will never publish something I’m not proud of and, well, that leaves Volume Four with its first section and a few bits of the latter sections… but only one complete Section.

Rather than leave this year without a lick of my long running video-game diatribe series, here you go. This book is about Spec Ops: The Line and uses it as a means to uncover issues to do with the gaming community’s sense of identity and the issues that come with respecting a medium. It gets very abstract and often preachy, but to be honest it’s a piece of the industry I need to encounter.

Part Two, and the full release, will come earlier in February. I have my exams coming up meaning NO TIME LEFTTT.

Once again, a happy new year to you all!

Goodnight!

Nathan