Portfolio

PLACEMENTS AND WORK:
I have over five years professional journalism experience working with some of the biggest and smallest and best of the writing world. There are many placements I’ve worked at and many writings I have done. I suit all styles of journalism with my forte being games journalism and specifically editorials and features. I still consider myself a jack-of-all trades kind of writer and I can adapt to any type of site. I currently have my hands full with volunteer placements, but if you’d like to throw me a freelance job or just some interesting or ask for some tips then feel free to shoot an email at nathan.hardisty@gmail.com.
I am currently an Associate Editor at Flixist.com since February 2013. I currently run a weekly column called Weekly Analysis.
I’ve volunteered at Platform Nation for 1 1/2 years (May 2009 to September 2011) the full collection of my work can be found on my author page.
I’m a bit of a jack-of-all-trades (news and me don’t mingle well) so I’ve written many reviews over year and a half I’ve been with Platform Nation.

I post regularly on my Destructoid blog, which isn’t published by the website but I am well regarded by the community. Some of the exclusive posts on the blog include:

I juggled a little an intern-ship on the ‘Gamers are Incompetent Fuckwits’ blog. Very vulgar name and it will already present itself in a disorderly manner. It’s a blog deducting the ill-natured intents of some games journalists, and I joined in defence of my humble outpouring. I wrote on the site to defend games journalists everywhere.

I spent 10 months (November 2010 – September 2011)  writing for the film and media site Screenjabber.com writing all manner of articles. Previews, reviews, commentary and all that sort of things.

I’ve written several essays on game design and general singular game critiques (recently starting a weekly series called game critique corner about the latest/upcoming games, which can be all read here on the blog). I’ve also started writing critique corners about films, hoping to dive into some film journalism soon, those can be found here. Game design corner was a short-lived essay series about a broad subject of essay topics which eventually morphed into other projects. Its volumes can be found here.

I began writing a column over at The Gamer Studio called ‘The Workshop’ from April 2011 to April 2012. It’s a column that takes apart a specific game or series every month into four parts; exploring its philosophy, design and general deeper stuff.
– Grand Theft Auto IV Part One, Part Two, Part Three, Part Four.
BioShock Part One, Part Two, Part Three, Part Four.
Far Cry 2 Part One, Part Two, Part Three, Part Four.
LA Noire Part One, Part Two, Part Three, Part Four.
Arkham Asylum Part One, Part Two, Part Three, Part Four.
– Heavy Rain Part One, Part Two, Part Three, Part Four.
– Red Dead Redemption Part One, Part Two, Part Three, Part Four.
– Arkham City Part One, Part Two, Part Three, Part Four.
– Deus Ex Human Revolution Part One, Part Two, Part Three, Part Four.
– Half-Life 2 Part One, Part Two, Part Three, Part Four.
I am currently writing for Flixist.com as an associate editor (beginning January 2013). I run a weekly column called Weekly Analysis along with posting news, other features and articles based around film.

PUBLISHED WORK/REFERENCES

A promoted ‘Monthly Musing’ on Destructoid, detailing my curse with Half-Life 2. My ‘Story of Boone‘ essay on Fallout: New Vegas pushed on to Gamasutra and Critical Distance.

My ‘Journey: Engineering Relationships’ essay on Journey promoted on Gamasutra and Critical Distance.

My self-published books (all of which can be found here)

Up, Down, Left, Right – Volume One (‘An Introduction to video-games as something more‘); a self-published eBook on video-games as a cultural force and something more, evolving into a series of works based on similar subjects around video-games. Volume one focuses on the arguments for and against the progression of video-games as a medium and comes to the conclusion that any medium is worthwhile.

Up, Down, Left, Right – Volume Two (‘And now for something completely different‘); the sequel to my self-published eBook that I wrote back in 2010. This volume focuses on interactive storytelling, adapting a story to an interactive context, the middle man in video-game narrative, respecting the current history and why it’s hard to make a literary classic.

Up, Down, Left, Right – Volume Three  (‘Nobody’s a critic and everybody’s a loser’); probably one of the biggest research undertakings of my life. A book in which I, a shoddy video-game ‘journalism’, attempt to evaluate and shout at shoddy video-game journalism. The volume focuses on professionalism practices, principles versus passion, case studies of certain theories (such as ‘New Games Journalism’) and a step straight into the heart of how to elevate video-games into higher artistic recognition.

Up, Down, Left, Right – Volume Four (‘We don’t need no education.’) As we approach the finale to Up, Down, Left, Right we twist the knife into one final piece of the gamerkind puzzle. Using the community reaction to Spec Ops: The Line as a case study, we mine out some gems about how to combat the community hivemind from destroying the industry from the inside. I consider how ‘gamerkind’ has viewed certain design choices, the level of gamer literacy and the impact of the internet on the community.

Up, Down, Left, Right – Volume Five (‘The End‘) A final look through my gaming history and a little look at some games that were very special to me. The end of the series.

TEARS IN RAIN: AN EXPLORATION OF THE HISTORICAL, POLITICAL AND CULTURAL IMPORTANCE OF RIDLEY SCOTT’S BLADE RUNNER (1982) – Released on the 30th Anniversary of one of the watershed moments in sci-fi cinematic history, this book deals with Blade Runner using a variety of theories, approaches and general indulging thematic explorations. Dr Will Brooker, editor of The Blade Runner Experience and Director of Film Studies at Kingston University, that “Scholars like Hardisty keep Blade Runner where it belongs, on the edge of modern culture.”

KILLER LOOKS: AN EXPLORATION OF MARY HARRON’S AMERICAN PSYCHO (2000) – American Psycho is a film that rests within internet culture for perhaps forever. Killer Looks is a book about the film American Psycho, an adaptation of Bret Easton Ellis’ wonderful satirical novel. Throughout the book I evaluate interpretations, the psychology of characters, feminist arguments and the political and social message underneath the entire picture in a bid to find what a ‘film’ really is.

Trimalchio – Trimalchio is a tragicomedy novel, which is neither tragic nor omedy, about a young playwright drafted in to adapt The Great Gatsby. While dodging visions of a mysterious past he finds himself slowly sinking into the mind of F Scott Fitzgerald.

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