Video-games are too obsessed with weaponry. I understand guns give that ‘instant feedback’ which is utterly crucial to tactile experiences but interactivity for a good amount of time has always resided in the tunnel vision of the blood-soaked industry. With that in mind I’d like to explore some choice examples of weapons that work beyond shooting people in the face. If this industry is going to build itself around weapons then the least we can do is find elements that are at the very least interesting or shape an experience in unique ways. Continue reading
Destructoid decided to be nice fellows after I rewrote ‘The Curse of Half-Life 2’ for their community blogging monthly musing thing. They’ve promoted my post to the front page and given me a damn lot of Blogossus subscribers on board.
Decided to delete the original post, since you can read the giant rewrite here.